Players demand change as map voting in Call of Duty: Black Ops 2 becomes stale
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Players demand change as map voting in Call of Duty: Black Ops 2 becomes stale

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(Update: )
2010 first-person shooter video game
  • Players returning to Call of Duty: Black Ops 2 are frustrated with the dominance of a few maps in voting.
  • Many players back out of matches if their preferred maps are not selected, leading to a lack of variety.
  • The ongoing issue highlights the need for developers to address map selection to enhance player experience.
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In recent days, players of the Call of Duty: Black Ops 2 ports on PlayStation have expressed their dissatisfaction with the map voting system. The influx of players returning to these classic games has highlighted a long-standing issue where a small number of maps dominate player choices. Specifically, Nuketown, Hijacked, and Raid have become the go-to selections for many, leading to a lack of variety in gameplay. This trend has been particularly frustrating for those who prefer other maps, as players often back out of matches if their preferred maps are not selected. The situation has sparked discussions on platforms like Reddit, where users have shared their experiences and frustrations. Some players have noted that less popular maps, such as Takeoff and Uplink, are frequently skipped, while others have reported that the playlist Nukejacked, which rotates between Nuketown and Hijacked, exacerbates the issue by mixing in unpopular game modes. Despite the popularity of these maps, there are players who argue that Black Ops 2 does not have any bad maps, yet the overwhelming preference for Nuketown remains a significant concern. The developers have attempted to address this issue in more recent releases by refreshing the map list more frequently, but the problem persists in the current ports. The ongoing controversy surrounding the Black Ops 1 and 2 PlayStation ports has also included criticism regarding the lack of upgrades compared to the original PS3 versions, further complicating the player experience.