In a recent panel discussion at the Paley Center for Media, Michael Eisner, the former CEO of Disney, reflected on the challenges faced by Hollywood in effectively utilizing intellectual property (IP) across various formats, particularly in gaming. He emphasized that media companies often misjudge how to extend their valuable IP into new areas, citing the historical example of Warner Brothers and Atari in 1983. Eisner noted that while he initially preferred original projects over sequels during his tenure in Hollywood, he later recognized the power of established brands to draw audiences. This shift in perspective aligns with his experiences at Disney, where he oversaw significant acquisitions, including Pixar, Marvel, and Lucasfilm, which he described as pivotal for the company's success. Eisner highlighted the importance of fan commitment to IP, suggesting that certain projects are worth pursuing due to their established audience base. The discussion also featured Casper Daugaard, CEO of Delphi Interactive, who shared insights on leveraging recognizable franchises like James Bond and FIFA in gaming. Daugaard explained that the gaming industry is increasingly focused on creating interactive experiences for fans of these franchises rather than solely targeting hardcore gamers. Eisner agreed that existing brands serve as practical entry points into the gaming market, but he cautioned that this should only be a means to an end. He pointed out the consolidation around marquee franchises in gaming, where most players engage primarily with a few titles each year, making it challenging for new games to gain traction. As brands like FIFA seek to become co-founders of gaming ventures, Eisner noted a structural shift in the industry, driven by the challenges posed by AI and short-form content, which complicate the introduction of new IP. He concluded that audiences are likely to gravitate toward familiar content, underscoring the ongoing relevance of established brands in both Hollywood and gaming.