
Meta keeps Horizon Worlds alive in VR despite mobile focus
Meta keeps Horizon Worlds alive in VR despite mobile focus
- Meta announced on March 19, 2026, that it would keep Horizon Worlds supporting VR.
- The decision comes after user feedback against the earlier plan to cease VR support.
- Most new developments will focus on mobile, indicating a strategic shift for Meta.
Story
In the ongoing development of virtual and augmented reality, Meta, a leading technology company, has made a recent announcement regarding its virtual reality platform, Horizon Worlds. This announcement came on March 19, 2026, via Andrew Bosworth, Meta's Chief Technology Officer, during an interacting session on Instagram. Previously, there were reports that suggested the platform would cease supporting virtual reality features on June 15, 2026, and shift almost exclusively to mobile experiences. However, in response to user feedback, Bosworth stated that existing games and experiences that support VR will continue to function, thereby rolling back the earlier decision. Despite this maintained support for virtual reality, Bosworth highlighted that new games and experiences will be developed solely for mobile platforms, indicating a clear pivot in the company’s development strategy. This shift is part of a broader trend within Meta which has seen the empires of virtual and augmented reality technologies being prioritized to capture a larger audience within the mobile user base. In February, Meta announced plans to concentrate on mobile, exacerbated by significant layoffs within its Reality Labs division. The Reality Labs division at Meta has already seen reductions with around 1,000 employees laid off recently, primarily from teams focused on first-party VR development. While there is a retention of some personnel and a continuing commitment towards releasing new VR headsets, this indicates a larger strategic shift by Meta away from internal content creation and towards supporting third-party developers. Meta's adjustments also mirror ongoing trends in the tech industry where mobile applications and user engagement models are increasingly becoming central to engagement strategies. The ongoing developments reflect a complex landscape in which Meta is navigating user expectations, market demands, and the financial sustainability of its extensive technology endeavors. Factors such as user feedback played a critical role in the decision to maintain VR capabilities within Horizon Worlds at this current time, leading to a decision that ultimately subverts the previously anticipated changes, at least temporarily. Overall, while VR support may continue for existing users, the future development focus will favor mobile applications.